Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thunder Hooves
#1
Thunderhooves, as of the reckoning, have been one of the strongest shoe slots and for good reasoning, when you deal lightning damage you will gain electrocharges, and a large quantity of such too, as much fun as I've had with builds like this, I have to admit that they are very OP and it's finally time to see them be toned down I believe.

We all know the problems of 1m movement, but thunderhooves movement is completely free movement for dealing damage, the effect where you can walk around and gain electrocharges is really no problem, as it's telegraphed and is something you might have to go out of your way to do.

The point that I'm trying to lead up to is, with a build primarily centered around multiple instances of lightning damage, which is very common nowadays (Elemental Augment, Abberation Spear, Ryesers, Swift enchanted skills, Rye, Ryemei, Overload etc.) you can get a free movement off every round, which is not very good because this can be a nightmare to face because free movement is so impactful to the game.


So I think thunderhooves could be toned down to a more managable level by removing the ability to gain charges through lightning damage, it's a bit of a drastic change but I feel it's necessary.
[Image: zo2BdSr.pngp]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord