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Steel Aura!
#8
Quote:If you build for critical evade, you are capable of stopping everything associated with criticals.

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(considered fairly good critical evade, negation + boneheart +10 luc/fai)

Not pictured: Every other turn I was stunned by a skullcaver

Not trying to be aggressive here but let's face it, since the GR and DEF not giving critical evade anymore, the immortal black knights with barely any chink in their armor have been getting swamped in critical hits, and it's not the damage that's the issue with it, to take that many critical hits without healing and before dying is absolutely incredible, it's more so the effects of certain weapons that can completely cripple a black knight, being trumped in matchups they should really not be beat in.

An on critical should count as an on hit, as a critical hit is associated with the hit itself, which black knights dont have the luxury of avoiding. (usually)

So yes, I think giving some love to a skill that's not usually taken by black knights is a good step, as this thread is not about it stopping critical hits, but the critical hit effects such as Skullcaver's stun, hands of the giant knockdown, thornshooter's immobilize, etc.
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