09-17-2016, 08:15 PM
Skullcavers were brought down to 12% chance of stun on crit. I agree that it needed a nerf, but that's basically pulling the teeth out of a dog. Originally 24% would've been about a 1/4 chance, pretty bad, right? 12% is closer to a 1/10 chance, though.
Can I recommend raising it to at the very least 16%, if not 20% at most. 20% leaves a 1/5th, which isn't all that bad. 16% would be about 1/6.
If not raising the stun chance, at least make the scaling a bit better, to at least 100% scaling in total.
Thoughts?
Can I recommend raising it to at the very least 16%, if not 20% at most. 20% leaves a 1/5th, which isn't all that bad. 16% would be about 1/6.
If not raising the stun chance, at least make the scaling a bit better, to at least 100% scaling in total.
Thoughts?