12-09-2014, 06:47 AM
Some arguments I've run into with those suggestions:
"I like my current enchantment!"/"I don't want to waste Legend Ink on that!" which both of those are pretty reasonable. I keep Fate weapons just to know I have safe back up weapons, and I haven't LE'd yet, but I suppose most people would go after the boosting qualities thing first.
And the thing I said about people being "too afraid to leave a dungeon for repairs in fear of it disappearing (because leaving one at a time in a party would make too much sense)".
And I totally agree with you, but apparently this is an actual problem somehow.
"I like my current enchantment!"/"I don't want to waste Legend Ink on that!" which both of those are pretty reasonable. I keep Fate weapons just to know I have safe back up weapons, and I haven't LE'd yet, but I suppose most people would go after the boosting qualities thing first.
"[url=http://neus-projects.net/viewtopic.php?p=850#p850 Wrote:Ranylyn » Thu Nov 20, 2014 2:07 pm[/url]"]You shouldn't need to carry 50 repair powders for a single dungeon. This is not a stretch at all; I've had a BK use up all 45 durability of it's weapon in a single battle, due to very very limited FP for using skills. Back when using 2 witch hats at once was allowed.I know Ranylyn gets RNG screwed, and this might be an instance of it, because how does this happen? xD
And the thing I said about people being "too afraid to leave a dungeon for repairs in fear of it disappearing (because leaving one at a time in a party would make too much sense)".
And I totally agree with you, but apparently this is an actual problem somehow.
Quote:OOC Devourer Of Souls: She left me for WoW?! THIS IS BULLSHIT
Quote:Underwhelmed green-haired girl shouts "BITING EACH OTHER IS NOT A LIZARD SEX THING."