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Imperative Features for Houses
#1
Houses are lacking in certain features that would make them far more roleplay friendly than they already are. Here are a couple of suggestions I've suggested in the past. Those who post in this thread are welcome to comment and suggest as well, but please remain on topic, don't derail or flame this topic, and don't misbehave, or I will request this topic to be locked.

Mailboxes:
Pretty self-explanatory, sort of. Mailboxes can be implemented in over-world houses as an option from the drop-down menu owners get by clicking on the door. Owners have the option to open/close their mailboxes for messages, along with being able to mark messages as read/unread, and can delete/save them as well. Players will be able to click on a house door and, if the house's mailbox is raring for some sick missives, can store their message either via a pop-up prompt or from note-paper, either or. Text limit can be the same as a book page or a note-paper page, I suppose. The owner of the house will be able alerted of their message upon entrance of their house by a blinking or closed letter icon that blinks next to the Build HUD. Sans messages or saved/already marked/already read messages will have the letter open.

In the case of portal houses -- if those who own houses are listed down somewhere in the code unlike laplaceNET handles --, the messenger can speak to Matsuri and have her hand the message to them whenever they enter their house. All features in correspondence to overworld houses apply as well.

Door Bells:
Also self-explanatory, but might only be beneficial for overworld houses unless someone can figure out how to bypass the party-only invitation for portal houses in Asago Banks. Anyway, a visitor will click on the door to ring a house's door bell. Any and all persons in the house, on all Levels, will hear either a sound or a textual prompt in the chat section of the game (preferably both) that 'Someone's rang (or ringing, or rings) the door bell!'.

That's about it.
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