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Huggable Monks
#11
I honestly like the idea of monks being the class to weave their basic attacks in to get more rewarding autohits, perhaps a rework of the monk offensives in general is needed, a few of them are rather boring and out-dated at this point, or just are plain not worth it to use because their ki costs are so high and FP as well once you max them out. (See: Kadouha and Dense Thunder)
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