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"[url=http://neus-projects.net/viewtopic.php?p=1793#p1793 Wrote:Mivereous » Tue Dec 09, 2014 1:47 am[/url]"]
"[url=http://neus-projects.net/viewtopic.php?p=850#p850 Wrote:Ranylyn » Thu Nov 20, 2014 2:07 pm[/url]"]You shouldn't need to carry 50 repair powders for a single dungeon. This is not a stretch at all; I've had a BK use up all 45 durability of it's weapon in a single battle, due to very very limited FP for using skills. Back when using 2 witch hats at once was allowed.
I know Ranylyn gets RNG screwed, and this might be an instance of it, because how does this happen? xD

Allow me to explain the scenario, as best as I can recall. This was months ago but I do remember what character it happened on, and the setup they were running. I took it as a cautionary tale to never play something without some kind of FP management or low skill + damage stat growths ever again.

Wyverntouched BG/G. Decent strength, amazingly. The downside was her Will and Skill were the same. And no, she was not will blessed. She was skill screwed. I eventually remade her (and then retired her due to IC drama) because, eventually, she was 100% useless without autohits - and the only one she could even get any use out of was Sanguine Star. Yeah, I went there. Shinken is only an autohit at range, after all.

Anyways, this particular battle happened once my FP ran dry. Riposte had triggered a few times, but not enough to outdo Maintenance, because of her low skill stat. Sanguine Star is 18 FP, and I had Rank 1 Red Rain (8 FP) to mark Claret Call with in order to make Sanguine Star not 100% useless. So 18 FP + 8 FP = 26 FP. Regenning 6 FP per turn (2 witch hats - like I said, this was a long time ago) meant I could only use this combo once every 4-5 rounds, roughly. I was spamming guard to try to recuperate the HP costs of Red Rain through passive regen. (I was blessed with good defense gains and good armor. Pity the low skill completely ruined her.)

Anyways, as fate would have it, Riposte triggered like crazy, and this was shortly after Riposte started using durability. Crazy dungeon. Forgeries aren't particularly evasive but have high defense (I believe their defense has since been nerfed, as I recall back then, only Power Gradation/ Sanguine Star seemed to hurt them much, out of her options. Newer characters with lower strength fare better.) I think it was over 50 rounds later that I finally ended the battle.

Point being, ever since then, if a character is dependant on their durability, I only use Ether/Divine weapons. Sure, they might not survive a crazy battle, but they repair afterwards so you aren't stuck swapping to a spare weapon and risking losing your main one if you die.
*loud burp*
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