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Gun Riposte
#1
There seems to be some missing scaling from guns when triggering Riposte. I shot a Sand Shark for 177 damage with a shotgun, then triggered riposte for 22. I'll attach some details and the debug log below in the spoiler.

Weapon: Planetarium Magical Nova.
Stats and Weapon Sheet:
[Image: lSu9EUN.png][Image: IWY1kMB.png]
Combat Log:
Critical Hit! Phenex Mobster attacks Sand Shark with 10-Gauge and hits them!
Sand Shark takes 22 Pierce physical damage.
Sand Shark takes 12 Ice magical damage.
Phenex Mobster recovered 1 FP.
Phenex Mobster's turn.
Iahsus glows an ethereal red light.
Critical Hit! Phenex Mobster attacks Sand Shark with 10-Gauge and hits them!
Sand Shark takes 177 Pierce physical damage.
Sand Shark takes 12 Ice magical damage.
Enemy Stats:
[Image: ua67l4e.png]
Debug:
Debug: Rolling wound: /wound/open_wound/stab with a chance of 2.35%
Debug: Basic Attack - Weapon 10-Gauge; 0
Debug: attack_pow: wep_pw (9) increases Power to 9
Debug: Total Power for 10-Gauge / 10-Gauge was 34.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: magic was in flags
Debug: no_reduc was in flags

I couldn't find any clearly defined reasons for the number the Riposte threw out, but I'll edit this post if I do find something.

EDIT: The 15 power from the weapon combined with the 25 power from One-Hit Wonder totals to 40. The gun has a 110% crit scaling, bringing the damage to 44 before Riposte lowers it to 22. Could be that those are the only things being factored in.
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