10-06-2016, 07:13 PM
If you ever played SL1, you'll know how quickly out of hand using AoE magic spells to damage your enemy and simultaneously heal yourself/others is. Even though it isn't the same, since it's tied to a finite duration before needing to be reapplied, the only tangible benefits to this are fringe team-sustain setups and shits'n giggles. Besides, this would be the first ability to try to inflict an ally using their status resistance, which seems counterintuitive. Doesn't seem worth it.