10-31-2016, 04:22 PM
With a 5-6 average for Classes that Felidae archetypes tend to play well with, on top an easy 6 Movement Bonus (up to 7 if you were to consider their bonus from Instinct interacting with their Movement bonus, granted they'd be near-death at it's most effective - which could still result in lolcat-runs-away shenanigans) they'd sit at a safe-to-say double movement range compared to most tanks (even triple given Black Knight's Base is 4 Move and typically can be expected to have low Cel; the Cats having 13 total Movement without the need of a passive buff (Western Wind) or a 1M a-turn +6 Move now while the Tin Can has 4 + Charge at most, which costs 3 Momentum?).
Another thought would be on how it would affect Thunder Hooves, since IIRC they recharge from physically moving.
Like I said, I'm not comfortable with the idea as of yet and think it could use more thought before just getting an "Okay" stamped on it.
Another thought would be on how it would affect Thunder Hooves, since IIRC they recharge from physically moving.
Like I said, I'm not comfortable with the idea as of yet and think it could use more thought before just getting an "Okay" stamped on it.
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Exxy Izzy
Exxy Izzy