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Runner's expertise
#11
With a 5-6 average for Classes that Felidae archetypes tend to play well with, on top an easy 6 Movement Bonus (up to 7 if you were to consider their bonus from Instinct interacting with their Movement bonus, granted they'd be near-death at it's most effective - which could still result in lolcat-runs-away shenanigans) they'd sit at a safe-to-say double movement range compared to most tanks (even triple given Black Knight's Base is 4 Move and typically can be expected to have low Cel; the Cats having 13 total Movement without the need of a passive buff (Western Wind) or a 1M a-turn +6 Move now while the Tin Can has 4 + Charge at most, which costs 3 Momentum?).

Another thought would be on how it would affect Thunder Hooves, since IIRC they recharge from physically moving.

Like I said, I'm not comfortable with the idea as of yet and think it could use more thought before just getting an "Okay" stamped on it.
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