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Runner's expertise
#18
Post-round 0, Move is generally a lot lower than it used to be (for non-MAs), and CEL is in a pretty bad spot as is.

+3 Move for having 45 Scaled CEL is not overbearing in the slightest, and honestly seems like something that should've always been there.

This would somewhat help alleviate the logic problem of 10 CEL Soldiers (see: the class most doomwalls use) being able to consistently run faster than pure dodge fragile speedsters because they have Charge.

Move is capped, so it's not like you can even stack it to any sort of ridiculous degree, anyway.
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