11-17-2016, 12:11 AM
It's also a big part of the reason why CEL is an undervalued stat. You actually gain benefit for being slower, and give up that benefit for being faster... which leads to a very bad situation where investment in the stat related to mobility, initiative and quick reactions actually leads to your slow, plate-clad opponent having all the initiative, because of where combatants start and the fact that being the one to have to spend their momentum on approach is bad.
Granted, the existence of Charge is also problematic for this, to the point where I would recommend looking into D&D 3.5e's requirement that charges be made in a straight line, and stop upon entering a square of difficult terrain (which for SL2's case, would be sear, cinder, ice, dark water, sanctuary tiles).
Granted, the existence of Charge is also problematic for this, to the point where I would recommend looking into D&D 3.5e's requirement that charges be made in a straight line, and stop upon entering a square of difficult terrain (which for SL2's case, would be sear, cinder, ice, dark water, sanctuary tiles).