11-17-2016, 07:01 AM
Then don't allow the trade of stackable goods between folks. This will stop the stamina issues that allow for mass gathering.
Allow, maybe, one 'item' a day, or even a week, that bypasses this or let GMs forcefully have a way to bypass this and allow for certain situations to be able to be resolved entirely.
I understand that you want this to be an RP game, but there is a lot of ooc grinding. There is a lot of OOC inherent to the game, because there has to be. Having your character forced to be level 1 unless you go out and murder monsters (or tend to sick people, etc) is awful if say.. your character is a pacifist. "Crouching tiger, hidden badass" for an archetype here.
Just adding a way around it, however limited, would greatly alleviate this issue and stop the issues like I spoke of from really happening. We don't want armories. We just want to be able to get an item that we've already OOC grinded out (generally whilst OOC grinding for other things).
Allow, maybe, one 'item' a day, or even a week, that bypasses this or let GMs forcefully have a way to bypass this and allow for certain situations to be able to be resolved entirely.
I understand that you want this to be an RP game, but there is a lot of ooc grinding. There is a lot of OOC inherent to the game, because there has to be. Having your character forced to be level 1 unless you go out and murder monsters (or tend to sick people, etc) is awful if say.. your character is a pacifist. "Crouching tiger, hidden badass" for an archetype here.
Just adding a way around it, however limited, would greatly alleviate this issue and stop the issues like I spoke of from really happening. We don't want armories. We just want to be able to get an item that we've already OOC grinded out (generally whilst OOC grinding for other things).