11-17-2016, 07:48 PM
Simpler suggestion:
Trading items is completely unrestricted by key or IP address. Instead, it is restricted by the following, single, simple rule.
In order to receive an item in a trade or purchase from a player-run auto-shopkeeper, you must have reached a character level of 6 times the item's rarity stars. As the lowest possible rarity an item can have is 1 star, characters 5th level and below cannot receive items from other players. At 6th level, a character can receive 1-star items. At 12th-level, 2-stars, increasing all the way up until finally at 60th level, one is allowed to receive 10-stars in trade.
Any item purchased from an NPC vendor (such as Air or Zeo) or dropped as loot from a monster, core, chest, gathering node, farmed crop, deconstruction/crafting result, quest, laplaceNET request or laplaceNET present tab are unaffected by this rule..
This does multiple things:
1.) It prevents the real problem: characters receiving things mechanically more powerful than they should probably have at a given point in the game, just because they have a main or a friend with a main.
2.) It prevents IC from truly being broken, as the rule is both simple enough to understand and tied to a character's IC ability, that a character wishing to give another a gift during roleplay can easily know whether to open a trade, or say something along the lines of 'Hey, I have something I want to give you when you get a little stronger, so keep at it.'
3.) It is completely divorced from murai cost. An IC service to deal with an inconvenient, poorly-worded OOC rule is the antithesis of roleplay.
4.) It opens up the possibility for truly legendary, incredibly difficult to find 11-star items in the future, that can never be traded away from the character that found them.
Trading items is completely unrestricted by key or IP address. Instead, it is restricted by the following, single, simple rule.
In order to receive an item in a trade or purchase from a player-run auto-shopkeeper, you must have reached a character level of 6 times the item's rarity stars. As the lowest possible rarity an item can have is 1 star, characters 5th level and below cannot receive items from other players. At 6th level, a character can receive 1-star items. At 12th-level, 2-stars, increasing all the way up until finally at 60th level, one is allowed to receive 10-stars in trade.
Any item purchased from an NPC vendor (such as Air or Zeo) or dropped as loot from a monster, core, chest, gathering node, farmed crop, deconstruction/crafting result, quest, laplaceNET request or laplaceNET present tab are unaffected by this rule..
This does multiple things:
1.) It prevents the real problem: characters receiving things mechanically more powerful than they should probably have at a given point in the game, just because they have a main or a friend with a main.
2.) It prevents IC from truly being broken, as the rule is both simple enough to understand and tied to a character's IC ability, that a character wishing to give another a gift during roleplay can easily know whether to open a trade, or say something along the lines of 'Hey, I have something I want to give you when you get a little stronger, so keep at it.'
3.) It is completely divorced from murai cost. An IC service to deal with an inconvenient, poorly-worded OOC rule is the antithesis of roleplay.
4.) It opens up the possibility for truly legendary, incredibly difficult to find 11-star items in the future, that can never be traded away from the character that found them.