11-20-2016, 05:47 PM
To play devil's advocate here. Lolzy's and Airide's arguments and points listed are very, very easy to attack and if I was biased towards the ruling of the guards this is a literal goldmine for me due to the unintentional holes I could pick.
No offense to Lolzy or Airide, but you're shooting yourselves in the foot with some of these arguments.
To summarize the events leading up to this in very simple words and without bias --
-Krono puts on a night mask ic'ly.
-Papillons who really hate spatials freak out and attack Krono.
-Krono does not fight back. Guards tell Krono and the papillons to come to the fort without asking the witnesses for the full story.
-Krono is now going to get executed.
Now for my opinion and my own bias with all this. Because I know Airide and am friends with his character Krono ic'ly, it is likely that I will be biased. But looking at this from a rational standpoint, my opinion that the general concensus we're giving Airide here is a tad excessive. Telling Airide that he just has to suck up to the consequences when clearly, the events that lead to this should not have been a full-blown execution if we look at this from an ooc standpoint.
Now then, lets separate ic and ooc from each other. Ic'ly the guards can do whatever they want, even if its 'fair' or not. Because this is all happening ic'ly. I'm perfectly fine with it happening in character and IN-GAME.
What is -NOT OK- is if this is swept under a rug out of the game because the guards don't want to deal with the repercussions of holding an in-game execution for Krono. This is avoiding roleplay entirely in favor of avoiding conflict inside a roleplaying game. This is letting OOC making decisions here.
My final example is this, and I urge empathy in this respect.
You're a guard. Whether you're a 'good' or 'bad' guard does not matter. You find out that someone who has friends got arrested and is destined for execution. Whether or not that 'criminal' is actually innocent or guilty, you'll probably still do your job or voice your opinion or even do something about it.
Now here's the deal-breaker. If you're avoiding the fact that this 'criminal' has friends that would be willing to protest or even fight for his freedom because it would be troubling to your character IN-GAME, then you're mixing OOC feelings and bias into your character already.
Don't hide behind GM power to have the final say. Having a GM that OOC'LY kills off Airide's character is the anti-thesis of us having an excellent roleplaying-platform.
Conclusion: Have an IC event for it. This happened IC'ly. Deal with it. IN-GAME.
No offense to Lolzy or Airide, but you're shooting yourselves in the foot with some of these arguments.
To summarize the events leading up to this in very simple words and without bias --
-Krono puts on a night mask ic'ly.
-Papillons who really hate spatials freak out and attack Krono.
-Krono does not fight back. Guards tell Krono and the papillons to come to the fort without asking the witnesses for the full story.
-Krono is now going to get executed.
Now for my opinion and my own bias with all this. Because I know Airide and am friends with his character Krono ic'ly, it is likely that I will be biased. But looking at this from a rational standpoint, my opinion that the general concensus we're giving Airide here is a tad excessive. Telling Airide that he just has to suck up to the consequences when clearly, the events that lead to this should not have been a full-blown execution if we look at this from an ooc standpoint.
Now then, lets separate ic and ooc from each other. Ic'ly the guards can do whatever they want, even if its 'fair' or not. Because this is all happening ic'ly. I'm perfectly fine with it happening in character and IN-GAME.
What is -NOT OK- is if this is swept under a rug out of the game because the guards don't want to deal with the repercussions of holding an in-game execution for Krono. This is avoiding roleplay entirely in favor of avoiding conflict inside a roleplaying game. This is letting OOC making decisions here.
My final example is this, and I urge empathy in this respect.
You're a guard. Whether you're a 'good' or 'bad' guard does not matter. You find out that someone who has friends got arrested and is destined for execution. Whether or not that 'criminal' is actually innocent or guilty, you'll probably still do your job or voice your opinion or even do something about it.
Now here's the deal-breaker. If you're avoiding the fact that this 'criminal' has friends that would be willing to protest or even fight for his freedom because it would be troubling to your character IN-GAME, then you're mixing OOC feelings and bias into your character already.
Don't hide behind GM power to have the final say. Having a GM that OOC'LY kills off Airide's character is the anti-thesis of us having an excellent roleplaying-platform.
Conclusion: Have an IC event for it. This happened IC'ly. Deal with it. IN-GAME.