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Player Agency: In Airides defense.
#27
"K Peculier" Wrote:My final example is this, and I urge empathy in this respect.

You're a guard. Whether you're a 'good' or 'bad' guard does not matter. You find out that someone who has friends got arrested and is destined for execution. Whether or not that 'criminal' is actually innocent or guilty, you'll probably still do your job or voice your opinion or even do something about it.

Now here's the deal-breaker. If you're avoiding the fact that this 'criminal' has friends that would be willing to protest or even fight for his freedom because it would be troubling to your character IN-GAME, then you're mixing OOC feelings and bias into your character already.

Don't hide behind GM power to have the final say. Having a GM that OOC'LY kills off Airide's character is the anti-thesis of us having an excellent roleplaying-platform.

Conclusion: Have an IC event for it. This happened IC'ly. Deal with it. IN-GAME.

I fully agree with this sentiment. A public execution would be an amazing (and quite possibly horrifying) catalyst for one of the largest messes we've seen in-game. I for one would love to see it happen. To see a crowd of people rise up to attempt to save Krono. I disagree with the notion of a character being killed flatly without any chance off-screen, as much as the ordinary person does, because -that- would be unfair.


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