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Player Agency: In Airides defense.
#29
"Lolzytripd" Wrote:Its metagaming and godmodding to outright kill him. If you don't let him decide HIS own characters fate himself, that is itself godmodding.

It should be up to him if his character makes a dashing escape or disappears in the night. Its up to Airide to justify how his character survived.

What you just described would be god-modding if he could simply decide to be free, and it happened. In situations of conflict, automatically succeeding is god-modding. It's not impossible some sort of compromise could be reached but, I don't see the odds being very good.

"Lolzytripd" Wrote:maybe the issue is that the lore and the guards need be tweaked to be less murdery. more life in prison

the playerbase should be allowed to play in the setting of their choice.

Except it already is. The Guard as it stands, compared to how the Empire is portrayed, is -very- unlikely to drop death sentences, requiring a warning to be handed out before it can even be considered. As for life in prison vs death, I honestly don't know how that'd be handled. I wouldn't be opposed to that being considered alongside execution for permanent punishments, but that's up to people who aren't me.


"Lolzytripd" Wrote:Diz the arguement here is that the guards are too harsh, the system is too harsh, that the gms should not have the right to outright kill your character.

The ic reasoning is shallow and immersiveless

You cant escape jail because its unbreakable

You cant escape execution because guards in arjav are unbeatable.

thats god modding.

I'm not seeing how they're too harsh here, honestly. Yeah, chopping his head off might be a bit much but it's after a very long time of him -constantly- getting tossed in jail, with offenses such as arson and assault. While he didn't burn down more houses this time, the fact remains he hasn't stopped doing things worth arresting him for, in the eyes of the guard.

The GMs can't force a character to die for no reason, but they're the GMs, and they generally mediate things like this. If I recall, it's required for the warning to be given first before a character can be -executed- (see: permission for the GMs to -attempt- to execute the character). Given the circumstances this is often pretty guaranteed, not because it's god-modding, but because in this case and likely all future cases, it's done by the Empire in the heart of the Empire.

There's plenty of IC reasons for the Empire and the Guard to want him axed. He's burnt a house, assaulted people, and been a general menace to the public and its defenders (ye olde sticker).

The jail isn't impenetrable, it's just -very- difficult to do so. Bloeden managed it twice, and there were no attempts since.

By yourself whilst being a prisoner in Arjav? Yeah, you probably can't solo the entire fort. Escaping death at the point of execution would be a step above just trying to escape in general, I'd imagine, in terms of difficulty. I doubt it's completely -impossible-, though the amount of effort required would be immense, or demand a very, very good plan.

If an attempt were made, and it were shot down without a chance given at all? Yeah, then that's godmodding.

"Lolzytripd" Wrote:In dnd which I've been playing for years, the guard commander would be the highest shit tier of stupid things ever made, no one would ever credibly treat any dm who created him and his back story with any credibility.

Its an unfair challenge, a gm/dm's role is to fairly challenge players with accomplishable goals that make that promote character growth.

Also character growth, how can krono redeem himself through character growth if the system exists to punish anyone who sways morally with inevitable death.


Edit for clarity

I'm not for gm's not being able to never kill a character, I just feel the current proccess is half assed and not involved enough, and that the player should always have the right fight it off or justify their character living.

It's hard to compare DnD to SL2. In a tabletop you've got far less people to manage, and generally they're all on the same team, or at the very least not actively against each other (if you want to be playing for long or not see your table upside down).

As for character growth--he was given plenty of chances before the straw that cut the rope on the guillotine. So it's not like he wasn't given the opportunity to change. Avoiding jail time one way or another is a pretty good way to avoid death if you're on the more gray/black side of the moral compass.

"Lolzytripd" Wrote:The guard system is flawed needs retooled, the empire is unrealistic needs expanded upon, the guard commander is bullshit overpowered and cheating and chaos should be forced to make it fair and normal if only slightly stronger than a player. In the lore the onigans were taken prisoner and not executed by the empire. The fact that karatens private mage school bows to the guards and they try to use it as if its the only means of travel to tell people they can't run off the continent is bullshit. The fact fort arjav is played out to be super unescapable jail.


I'm all for IC consequences and respecting the world. But the current state of how things are portrayed is excessive and grimdark.

You'll have to be a bit more clear as to how it's flawed. Right now all I'm seeing is that you disagree with the judgement here. I also don't see how the Empire is unrealistic, or, rather, I don't know what's making you say that.

The execution trend started a bit after the Onigan war if I recall correctly, so it makes sense they wouldn't start chopping all their heads off, especially considering they were allies prior to the war. There's a difference between being taken as a PoW and getting arrested, too.

The Majistra Guild just works with the authorities to help keep criminals in check, it's not impossible for criminals to opt for other forms of travel. It's just not supported mechanically (yet).

"Lolzytripd" Wrote:I don't trust the authenticity or fairness of any execution event that chaos himself orchestrates, I feel it would be unfair to airide's right to see his character through it.

the way he's created the guard commander is the same degree of bullshit powergaming godmodding Ryu abused back in SL1


HOW CAN I TRUST A SYSTEM RAN BY A PERSON I THOUGHT OF AS A DECENT PERSON WHEN MY TRUST IS SHATTERED BY THEM MAKING THE SAME GOD DAMN MISTAKES.

I loudly touted the horns for chaos to become a gm back in sl1.


This game means alot to me, this community means alot to me, this community got me through the deaths of a third of my family stolen from me by cancer, now I see this same cancer corrupting those I truly respected as model members of the community.

It's difficult to make it fair given the circumstances, but if an extreme enough solution was provided, it's -possible-. Probably. Ultimately it's the GMs job to handle the specifics on that, but if an attempt that isn't purely just meta-rage is made with a good enough plan, it might work.

Chaos isn't exactly renowned for balance, I'll give you that. But he's not a bad guy, and I think he's aiming to try and work on properly balancing things. Not to mention the GC's imbalance-ness isn't exactly the point here.

As for the part you added in...uh, what mistakes exactly? I think you're way overblowing the situation here, this isn't the most amazing decision ever but I can't really blame him for making the call given the circumstances.


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