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Kip up! and combination fighter
#2
Most Main-Class Only Skills typically gravitate towards Offensive/Offensive-Utility (such as Fleur, 1v1, Eviter, Dagger Dance, etc).

You also have the Trait that you spent 1 point on that allows to prevent Knockdown from triggering in spammed situations (the main reason for this is either to prevent added Momentum loss for non-MA classes or to prevent Evade Decrease in dodgy MAs).


Then you have Main-Preferred Skills like Wraithguard, Absolute Death and Indomitable that Kip-Up fits in better with. Personally, I rather it not receive a nerf but if I had to suggest one it would be:

Make it a 2 Rank Skill (preventing 1/3M or 2/3M loss respectively) that provides +1 if you Main-Class MA/MA Advancements with no way for Spirits to augment this.

EDIT: Some noticeable things that would be affected by this, that are both somewhat in-meta, would be Mutated Turtle Shells (which provide -1M on top of the proposed changes) and Fleur/Crit-Builds still being able to barely compensate for the loss of Momentum occured by this change (which either forces them to crit or hinders them from missing a second 3M action if not Main-Classing and miss said crit).
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Exxy Izzy
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