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Gun ideas for future gun classes
#1
some ideas are based on other things, but a lot of stuff already is ...so yeah.

Run N' Gun
-4/4/3/3/2 move
4/4/4/4/3m
20fp/18/17/15/14

same as normal movement but after selecting the movement choice, you may select a target to perform a basic attack against within range of your movement line


Clown cartidge
a luck based chance of accidentally reloading your gun wrong.

50%-luck chance of normal reload
25%+1/2 luck chance of 1 additional round on basic attack
25% +1/2 luck chance of 1 less round on basic attack

Money shot.
basic attack
Increased crit if target has more mura than you.
Increased hit if target has less mura than you.
amount is 5 per rank + higher mura/ lower mura to max of 50


Spray and Pray
cone based aoe attack
xfp cost (unsure for balance)
Does pierce gun damage = 50%skill+50%faith

Lockn'load
buff
Repairs 3 durability and gives a bonus to hit and crit

Ricochet rounds
A missed shot on a target has a chance of ricocheting and hitting any enemy within x tiles based on rank including the target at reduced 75% damage based on 2/4/6/8/10%+luck

Bullet Ballet toggle
Pistol only
Basic attacks consume 10fp per enemy withing range. 5fp if dual wielding.
basic attacks fire 1 round at all enemies within range instead of standard amount at a single target.

and thats all I got for now.

PLEASE PLEASE PLEASE GOD DAMNIT SUGGEST SOME IDEAS OF YOUR OWN IN THIS THREAD, then after sharing your ideas, feel free to rip my ass a new one
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