12-10-2016, 11:23 PM
So this thread is proposing Mass being made into a Toggle Skill and having the Momentum removed from it proc'ing in favor of making their Skill/Spells that affect multiple party members/targets take more FP? I'm tempted to say yes, although I would give a slight curve-off to the FP costs. If the curve-off seems too good to have as it's own thing we can always make a new/existing Passive or Innate tie into the idea as a co-dependent value.
Example (once again, with Quickness Max Rank):
To cast on 1 person, 3M and 12 Base FP (>not< in effect of the co-dependent Skill/multiple party bonus).
To cast on 2 people, it would cost 3M and 24 Base FP (maybe -2 per person other than the caster or per -1 with each rank of co-dependent Skill).
TO cast on 3 people, it'd cost 3M and 36 Base FP (maybe -2 per person other than the caster or per -1 with each rank of co-dependent Skill).
Youkai and hire/captured monsters can either not count towards the 'discount' offered from party members -or- be at a discounted rate (like 5 Youkai/captured monsters/mercs give -1 instead of how PCs give -2 per person).
Example (once again, with Quickness Max Rank):
To cast on 1 person, 3M and 12 Base FP (>not< in effect of the co-dependent Skill/multiple party bonus).
To cast on 2 people, it would cost 3M and 24 Base FP (maybe -2 per person other than the caster or per -1 with each rank of co-dependent Skill).
TO cast on 3 people, it'd cost 3M and 36 Base FP (maybe -2 per person other than the caster or per -1 with each rank of co-dependent Skill).
Youkai and hire/captured monsters can either not count towards the 'discount' offered from party members -or- be at a discounted rate (like 5 Youkai/captured monsters/mercs give -1 instead of how PCs give -2 per person).
Also Known As:
Exxy Izzy
Exxy Izzy