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[Discussion] Kensei Skills
#1
A lot of skills for soldier, martial artist and even boxer have usually unique effects, but when you look at most of the Kensei skills they seem lackluster in comparison, mostly because they dont have cool effects added to them, half of their offensive skills are the same thing with different ranges, and it's not that they're bad it's just that there's no use to them, a class primarily focused around hitting and critting things, has 5/6 of their skills being autohit based, it's like why use these 5 other X skills when you can use other Y skills.

A good example I'd say is Kagekiri, why would people use Kagekiri when they can use sidecut instead? They're both accessible to the same tree after all.

Another example is Toiken, it has such an awkward range to it that no-one actually uses it, ever, and I think Toiken is a REALLY cool skill, I'd love to actually be able to use it more often.

Not only that but most of these skills require to be maxed to do efficient damage, require a katana to be used within combos and these skills have hefty FP costs at max rank.

Is there a possibility we could see some tweaks to the Kensei skills in the nearby future? Perhaps additional effects could be added to make the autohits worth it, or have the autohits themselves correlate into Kensei gameplay.
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