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Rogue/Archer Traps
#1
I'm sure not a lot of people have taken the time to talk about Traps because of how inconvenient they are. So! I would like to know what you all think of them.

Scaling: 50% Elemental ATK (+10% per Rank) + 100% GUI
I feel like the damage output for traps is just too low, even considering how hard it is to get someone to trigger them without Hand Trigger (Hanging, Side/Sillcut, Boxer in general Cry and Teleportation Movements). I was thinking of bumping up their scaling to match most other skills to have 80% Elemental ATK (+10% per Rank) OR having some type of Bonus Damage implemented.

Perhaps addition effects (Fire Trap having Cinders) or some type of unresistable damage may be too much. There are 7 Skills pertaining to Traps (5 in rogue, 2 in archer) and they are just taking up space it feels and are definitely not worth the -25% Element Resistance from badges.
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