12-28-2016, 05:33 PM
I totally agree Slydria! Though I have another question since we're talking about Trap effects.
What do you all think about Hand Trigger effects? An example I thought up of:
Gust Trap: Instead of being pushed away 1 space when triggered by movement. While using Hand Trigger, it'll knock the opponent airborne instead but probably at a damage reduction or Hand Trigger goes on cooldown or something. This way the opponent will have to think on if they want to use a skill that bypasses the trap or to normally take the hit by movement.
Probably a bad idea, but then again it's just a thought.
What do you all think about Hand Trigger effects? An example I thought up of:
Gust Trap: Instead of being pushed away 1 space when triggered by movement. While using Hand Trigger, it'll knock the opponent airborne instead but probably at a damage reduction or Hand Trigger goes on cooldown or something. This way the opponent will have to think on if they want to use a skill that bypasses the trap or to normally take the hit by movement.
Probably a bad idea, but then again it's just a thought.