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Rogue/Archer Traps
#6
I totally agree Slydria! Though I have another question since we're talking about Trap effects.
What do you all think about Hand Trigger effects? An example I thought up of:

Gust Trap: Instead of being pushed away 1 space when triggered by movement. While using Hand Trigger, it'll knock the opponent airborne instead but probably at a damage reduction or Hand Trigger goes on cooldown or something. This way the opponent will have to think on if they want to use a skill that bypasses the trap or to normally take the hit by movement.

Probably a bad idea, but then again it's just a thought.
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