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Hit vs Evade Bonus Fu
#10
Don't have any word against anything, and whatever I say here is just for the sake of discussion or agreement because the after-ideas were kind of good, but since Dev already had his input here and will probably be changing the balance around from what he 'harvested', time to wait.

For MegaBlues:
Staff of Eyes, it has Analyze Weakness, and can be paired with Rampaging for more cheese, so don't worry about that one, Blues.

As for Green-Scale Tunic, it 'should' be unarmored, I agree with that. If this can't be done, as we cried before, atleast make In-Fighter Gi the Unarmored one, sheesh. Dodges will need their equipment, and Green-Scale Tunic being Light Armor is helping it tank more than dodge.

For Soapy:
Crit on Zugzwang would be very appreciated, since Black Knights often lack any sources of Crit, while partially being a basic-hitting class.

Soldier is a class that doesn't have a 'lot' of hit steroids, but I do see how much crippling Flatfoot can be, so. Make Flatfoot only trigger if Bash moved the enemy, so Spiked Threads can stop it? I'm pretty sure not a lot of the dodge people will be willing to trade Waraji for Spiked just because one small thing like this can ruin their plans.

For Spo:
You're right. DEF (Earth) shouldn't result in more Hit. LUC or SKI (Ice or Lightning)? Yes. I don't think it would be a hassle to gib Magnetize a bit. Or cap it like Slydria said.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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