Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Not so Failsafe
#1
Failsafe doesn't seem to prevent the triggering chance on rigged chests.

[REDACTED] attempts to disarm the trap, but ends up triggering it instead!
A spike trap was triggered! The party takes 30 damage!

This was with Failsafe SR5.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord