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Sheathsword, not end turn.
#3
Because in the described situation by forcing the enemy to attack you with your remaining 4 momentum after immediately sheath swording you have the chance to Crit on your quick draw response, Crit on your riposte, Eviter the attack, Gain poise from dodging, ect.

this could put you at enough momentum to do a follow up sidecut/attack/movement/ect.

most people won't stand in front of a duelist promo and let them eviter/dodge.


This trades a bit of upfront damage for a fun gimmick, Sheath sword costs 3m to use, thats enough, it shouldn't automatically end your turn.

I mean a dark samurai invoking a battle curse to taunt an opponent to reveal an opening in a reckless strike.



Also it not automatically ending your turn would bring alot of fun interactions to stylish battles.
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