12-17-2014, 12:12 PM
In regards to #2, that obviously needs some significant fleshing out, because as it stands it doesn't give me much reason to consider. Why would I add them? What would it bring to the table that SL2 is currently lacking? And so on.
Number 3 is a possibility, but I'd like some expansion on what features would be expected.
Number 4 is something I will definitely be doing.
As for questlines for organizations, keep in mind, my general goal is to expand the game beyond a combat focus. It might be possible to have organizations that you can join in-game, and get jobs/quests to go with them, if people feel this will enhance their immersion and such. But if you just want information about the various organizations, I can do a write up on a bunch of them (like I've been meaning to). Both ideas might be worth pursuing.
Number 3 is a possibility, but I'd like some expansion on what features would be expected.
Number 4 is something I will definitely be doing.
As for questlines for organizations, keep in mind, my general goal is to expand the game beyond a combat focus. It might be possible to have organizations that you can join in-game, and get jobs/quests to go with them, if people feel this will enhance their immersion and such. But if you just want information about the various organizations, I can do a write up on a bunch of them (like I've been meaning to). Both ideas might be worth pursuing.