01-28-2017, 08:01 PM
New issue with Shukuchi + Dense Thunder.
The secondary effect when your kicked enemy interacts with something, aka the 'sound damage when they hit stuff', doesn't happen when the enemy collides against the Monk after they warp to the last tile. It just halts the enemy's advance into a wall or something.
Collision with other players, other monsters, walls. All working as intended, as it does the extra AoE sound damage.
The secondary effect when your kicked enemy interacts with something, aka the 'sound damage when they hit stuff', doesn't happen when the enemy collides against the Monk after they warp to the last tile. It just halts the enemy's advance into a wall or something.
Collision with other players, other monsters, walls. All working as intended, as it does the extra AoE sound damage.
![[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]](https://s.abcnews.com/images/Lifestyle/ht_pudding_the_fox_04_mt_140821_16x9_384.jpg)