01-29-2017, 05:53 PM
I'm actually wondering how hexers are managing to apply two fellels fumbles in one turn like the initial post implies
You don't just place it on an enemy, you place it on yourself and either have to force the enemy to damage you Or wait for the next damage source to do it.
Also in a fight with more than one opponent a single person could bear the brunt of all the curses and either poison the hexer so they automatically gain all active curses on the hexer on a new round or purposely hit the hexer with auto hits to grab the refreshed fellels fumble.
Also 1v1 pvp doesn't matter. arena spars do not matter. at all. the game shouldn't be balanced around the arena spar 1v1 circle jerk of meta builds.
You don't just place it on an enemy, you place it on yourself and either have to force the enemy to damage you Or wait for the next damage source to do it.
Also in a fight with more than one opponent a single person could bear the brunt of all the curses and either poison the hexer so they automatically gain all active curses on the hexer on a new round or purposely hit the hexer with auto hits to grab the refreshed fellels fumble.
Also 1v1 pvp doesn't matter. arena spars do not matter. at all. the game shouldn't be balanced around the arena spar 1v1 circle jerk of meta builds.