01-30-2017, 11:43 AM
I don't think cooldowns are a bad mechanic to lean on, myself. It encourages variety and leaves windows of opportunity.
Anyway, I made the following adjustments:
- Hexer's skills, Noskha's Famine, Crippling Muysig, Frailty of Credwa: +1 Duration per Rank.
- Hexer's skills, Plisfa's Masochism, Fellel's Fumble: FP cost now 30 (from 10), 3 round cooldown imposed.
Anyway, I made the following adjustments:
- Hexer's skills, Noskha's Famine, Crippling Muysig, Frailty of Credwa: +1 Duration per Rank.
- Hexer's skills, Plisfa's Masochism, Fellel's Fumble: FP cost now 30 (from 10), 3 round cooldown imposed.