02-11-2017, 04:10 AM
Day 3 of testing is up for a bit.
- Collision in battle now works properly.
- Emote bubbles now position themselves and follow your character properly.
- Fishing rods now position themselves properly.
- Positioning after entering/exiting dungeons, etc. is no longer offset.
- Youkai contractors in summoning houses now move around properly.
- Fluffles now moves around correctly.
- Can't dig under NPCs anymore.
- Shael's wandering has been retired for now.
- Staircases, such as the ones in the Darkwood Manor, now have proper pixel collision detection.
- Double clicking NPCs no longer moves you towards them (similar issue with mouse movement on world map).
- Encumberance is now cached when appropriate.
- Walk mode is now a toggle.
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The box is a predefined space around the character, I believe it's 20x20 on normal maps.
Depending on how stable this is, I'll probably begin working on the next update (with this to be included, to see how it performs on the actual server with a bunch of people playing), and start messing around with follow movement again.
- Collision in battle now works properly.
- Emote bubbles now position themselves and follow your character properly.
- Fishing rods now position themselves properly.
- Positioning after entering/exiting dungeons, etc. is no longer offset.
- Youkai contractors in summoning houses now move around properly.
- Fluffles now moves around correctly.
- Can't dig under NPCs anymore.
- Shael's wandering has been retired for now.
- Staircases, such as the ones in the Darkwood Manor, now have proper pixel collision detection.
- Double clicking NPCs no longer moves you towards them (similar issue with mouse movement on world map).
- Encumberance is now cached when appropriate.
- Walk mode is now a toggle.
---
The box is a predefined space around the character, I believe it's 20x20 on normal maps.
Depending on how stable this is, I'll probably begin working on the next update (with this to be included, to see how it performs on the actual server with a bunch of people playing), and start messing around with follow movement again.