02-11-2017, 10:09 PM
I'm fairly convinced that's not the way to go. People would have the capability to wipe out a ton of Lucky Shell level with things like thousand stab, while heavy damage dealers that rely on single instances, like a lightning mage, would be totally hosed. It's like cobra, but the ability to knock down, blind, or go behind the enemy for counterplay is replaced with RNG.
Since gunners can stack roughly 20 levels of the buff each turn under ideal circumstances -- which, really all that means is being in range, critting, and not reloading -- the loss of level would have to be large enough to counterbalance that. This opens up the issue I mentioned in the first paragraph. I throw my support to hard capping the level Lucky Shell can provide to either 50 or 60.
Since gunners can stack roughly 20 levels of the buff each turn under ideal circumstances -- which, really all that means is being in range, critting, and not reloading -- the loss of level would have to be large enough to counterbalance that. This opens up the issue I mentioned in the first paragraph. I throw my support to hard capping the level Lucky Shell can provide to either 50 or 60.