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Twilight Sea
#1
I'm sure you can think of jokes for this edgy topic name. That aside. I want to discuss Light, Dark, and Water enchantments (and corresponding badges).

So far the ideas I have are as follows.
-Hexer receives a Dark enchantment. (Counts as such for Arcane>Enchantment)
-Priest receives a Water enchantment. (Counts as such for Arcane>Enchantment)
-Priest receives a Light enchantment. (Counts as such for Arcane>Enchantment)
-The Dark enchantment grants +Cel and +Res while imposing a -25% Light weakness. Its augment effects can do things like inflict fear, create dark water, blind, or create something like the smoke wall.
-The Light enchantment grants +Wil and +Fai while imposing a -25% Dark weakness. Its augment effects can do things like inflict glowing, create light shafts, blind, or possibly mild healing in some form.
-The Water enchantment grants +Res and +Vit while imposing a -25% Fire weakness. Its augment effects can do things like inflict slow, remove special tiles (except sanctuary probably), and silence.

Any ideas are welcome, I just want to see more support for the other elements.
Please don't lynch me, I'm too young!
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