02-22-2017, 07:33 PM
Sorry if this comes up as a suggestion, so...
Why not make their passive healing cap at 2% of Max HP, and it gets tripled if they are poisoned. (For that, we remove their poison immunity and replace with a 100% resist.)
Why not make their passive healing cap at 2% of Max HP, and it gets tripled if they are poisoned. (For that, we remove their poison immunity and replace with a 100% resist.)
![[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]](https://s.abcnews.com/images/Lifestyle/ht_pudding_the_fox_04_mt_140821_16x9_384.jpg)