03-13-2017, 02:18 AM
The difference between those is crystal
In the example situation you have a meta conflict of interest, You are using roleplay as an excuse to give yourself items obtained on one character to another, because they are friends.
The issue is how this trade comes to be. You, the player, Want Item 1 on character A, Character B, also your character, has the item, both characters are established as friends by you, so you grin, and have character B , ICLY gift the item to his friend.
This wouldn't happen nearly as quickly or neatly, and you didn't roleplay to earn the item, you Scripted the exchange as the sole player involved.
Just because The LE system isn't a Strict system with roleplay earned benefits, doesn't make the benefits from it ooc, infact most of the benefits you gain from it are there to represent the permanent benefits of something, Such as becoming experienced in slaying the undead, or learning that extra +1 cooking from a master chef, Or permanent stat bonuses from a long hard earned training montage, the point is the LE system's benefits are justifiable in whatever way the person wants to, and if they decide the benefits aren't huge enough or impactful enough to include in their roleplay, they don't have to.
In the example situation you have a meta conflict of interest, You are using roleplay as an excuse to give yourself items obtained on one character to another, because they are friends.
The issue is how this trade comes to be. You, the player, Want Item 1 on character A, Character B, also your character, has the item, both characters are established as friends by you, so you grin, and have character B , ICLY gift the item to his friend.
This wouldn't happen nearly as quickly or neatly, and you didn't roleplay to earn the item, you Scripted the exchange as the sole player involved.
Just because The LE system isn't a Strict system with roleplay earned benefits, doesn't make the benefits from it ooc, infact most of the benefits you gain from it are there to represent the permanent benefits of something, Such as becoming experienced in slaying the undead, or learning that extra +1 cooking from a master chef, Or permanent stat bonuses from a long hard earned training montage, the point is the LE system's benefits are justifiable in whatever way the person wants to, and if they decide the benefits aren't huge enough or impactful enough to include in their roleplay, they don't have to.