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Enhancing Roleplay
#9
Egil, this isn't helping anything. This won't make Dev change his mind about the trade restrictions (that most MMOs and MOs have, mind), and there is, as Lolzy said, a crystal clear difference. LEing rewards the player for playing the game more. The trade restrictions promote trading and commerce between players.

In any case, I personally have a character myself who ICly hunts spatials, and has the ink put in the spatial LE damage slot for it. I personally don't mind having to OOCly LE and grind back up in order to represent his hatred for spatials ICly, damage-wise.

Now, to note, this next part is sarcasm.
In addition, if LEing really shouldn't be in the game since it's an OOC mechanic, stat placement shouldn't be in the game either; it's an OOC thing. We should gain 0.000001 STR every time we hit an enemy with a physical, STR-based attack. We shouldn't use talents, but instead have mastery systems. Oh! And don't forget that instead of having fluency, we need to have our characters go to an IC teacher, and get taught how to ICly read and write. And, last but not least, we need to implement a system where our character dies if we ever reach 0 HP in a monster fight. I mean, teleporting to the last inn you were at is totally OOC, so we should just face the fact that when the monster defeats us, it's killing us.

(Edit notes: Changed the phrase "it's an OOC game" to "it's an OOC mechanic&quotWink
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