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Stat Buff Ideas
#2
I like the STR one (to an extend), and dislike CEL (due to game mechanics).

STR 'could' substitute GUI, it's a fair trade-off of skill slots for weapon damage, stat wise. But I think at a half efficiency, so GUI doesn't become forgotten. It's still a stat investment in the end of the story.

CEL would make everybody become sanic, unless base movement was instead of class, was CEL dependent. In which I would agree 10x.
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