04-05-2017, 05:25 PM
I'd rather see strength get its own effect or add to guile, just flat out replacing guile puts strength and guile in a bad spot.
Lets say Strength is half effective as guile, and you want to use a high scaling str weapon, like an axe, but you have lots of guile to buff your crit damage.
If strength just replaces guile, guile just becomes a dump stat/useless stat.
If its a replacer that is half as effective, when would it switch out, because 30 guile is beter than 59 scaled strength.
Honestly I feel that strength getting phys def penetration for strength is better than just tacking on crit damage, if you are strong your brute strength encompasses all your attacks, not just the ones that hit vitals.
Lets say Strength is half effective as guile, and you want to use a high scaling str weapon, like an axe, but you have lots of guile to buff your crit damage.
If strength just replaces guile, guile just becomes a dump stat/useless stat.
If its a replacer that is half as effective, when would it switch out, because 30 guile is beter than 59 scaled strength.
Honestly I feel that strength getting phys def penetration for strength is better than just tacking on crit damage, if you are strong your brute strength encompasses all your attacks, not just the ones that hit vitals.