05-07-2017, 11:53 PM
I understand better what you said now, but sadly this develops into asking for a new effect for Tarnada if the weapon's theme is to be kept. And slides out of a 'Balance Fu' thread and the topic itself. (I think?)
Something like an On Critical Hit effect (with UL% chance), that makes one single tornado slash and drag the foe forward in a line until the end of the battle map, for every 4 tiles moved, the enemy takes magic wind damage equal to the Tarnada's Power, and if the enemy hits anything solid (like Dense Thunder) in the path, they get knocked down. And then, they 'may' be inflicted with Lingering Damage LV UL for 2 rounds, once the Tornado is done doing it's job. (Status Infliction Check)
Which this would be Tarnada's own on-hit skill, not a magic that can be enhanced by Evoker's perks.
Something like an On Critical Hit effect (with UL% chance), that makes one single tornado slash and drag the foe forward in a line until the end of the battle map, for every 4 tiles moved, the enemy takes magic wind damage equal to the Tarnada's Power, and if the enemy hits anything solid (like Dense Thunder) in the path, they get knocked down. And then, they 'may' be inflicted with Lingering Damage LV UL for 2 rounds, once the Tornado is done doing it's job. (Status Infliction Check)
Which this would be Tarnada's own on-hit skill, not a magic that can be enhanced by Evoker's perks.