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Dynamic Exit
#3
Coming from someone who plays a guard, it can be self explanatory for someone to leave via their backyard or back door, and if it comes down to complications then that's on GMs to deal with the player afterwards, I mean, players can also kick guard players from their house or log out if they want to avoid confrontation completely, but generally we tend to trust our playerbase to be mature enough to be able to confront guards ICly and OOCly.

On a side note, this would make eventing in a house much easier too, because you could say make an emergency escape tunnel if you were hosting an event where players are exploring a strange building, while you narrate.

I support this 100% if its possible, I mean currently you can have 2 exits in a house by accident through a bug that's been reported already, would be nice if this was dynamically introduced.
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