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Crane Hop
#1
This skill was nerfed from 1M to 2M so that it wouldn't let people freely Winged Serpent around and flee, but that change made the move near useless for actual Monks, because they can't follow up without a crit or without losing an action.

I would like it if this skill reduced the Momentum cost of the next Offensive Monk skill by 1M, so that it retains the synergy it should have while not being an easy way to escape for other classes.
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