05-16-2017, 06:36 PM
I'm not saying that being able to kite is bad. Mobility is a big part of Monk's skill set, it's just the very specific combination of Monk and DH got the skill nerfed the wrong way.
Also, one shouldn't have to cross class to use their skills effectively. Crane Hop was, imo, meant to be a cheap way to approach and start a combo or make a bit of distance. DH gets Combination Fighter to make use of Crane Hop being 2M, and it also synergizes with Desperado and Lead Storm. Other classes shouldn't be able to use another class' skill better than them, so my original suggestion remains the same.
Let Crane Hop stay 2M, then make it give the user a 'Tumble' status which reduces the user's next Monk or Martial Artist Offensive Skill's momentum cost used that turn by 1. Then they have 3M left to take another action unless they hit a Resist.
Also, one shouldn't have to cross class to use their skills effectively. Crane Hop was, imo, meant to be a cheap way to approach and start a combo or make a bit of distance. DH gets Combination Fighter to make use of Crane Hop being 2M, and it also synergizes with Desperado and Lead Storm. Other classes shouldn't be able to use another class' skill better than them, so my original suggestion remains the same.
Let Crane Hop stay 2M, then make it give the user a 'Tumble' status which reduces the user's next Monk or Martial Artist Offensive Skill's momentum cost used that turn by 1. Then they have 3M left to take another action unless they hit a Resist.