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Bloody Hell
#1
Bloody Palms is a very very popular choice for physical builds involving use of on hits right now, mostly because of how well it synergizes with dealing physical damage.

For example, the most standard build right now is any elemental katana + bloody palms 2hand, you pair this up with 1vs1 and suddenly you have sword builds that deal more damage than glass cannon VA builds about 100% of the time, because Bloody Palms will inflict claret call lv12 and hunted lv12, making you deal a load of damage as a result.

This is not to say that bloody palms shouldn't be an item that synergizes well with spellblade builds, but the current problem is not with spellblades but full physical damage dealers using the on hit of a Sanjin or a Raijin combined with the raw power of 2hand as a talent in order to deal as much physical damage as possible, it's outscaled daggers at this point and I think that's a problem, seeing how daggers are supposed to be the strongest critical dealers out there.

There's a pretty simple change that could help fight the current issue, here's what I propose:

Bloody Palms no longer inflicts Hunted, but instead inflicts a new status that only increases MAGIC damage dealt equal to UL%, this way damage modifiers such as one vs one, voltiger, holy and absolute death aren't combined in unison with this effect to start scaling their damage numbers catastrophically high.
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