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Leveling out VIT
#28
"Ahalaniel" Wrote:I did some more thinking, and I honestly think that high health pools are better for the game. Player damage tends to scale off into crazyland, from what I have seen, and getting turbo nuked isn't fun.

One of the biggest issues is that people with crazy high health pools can turbo nuke people anyway. There's no incentive to build Strength if there's any options for weapons that don't use it, since you can instead put points into Vit/Def/Res/Literally any actually useful stat. Everyone can have their own opinion on what the baseline tankiness of a player should be -- and in this case, it's extremely high in almost every competitive setup -- but I personally don't think it should be as high as it is.

There's been talks of tweaking most physical weapon scalings to use Strength, which is a good solution to making it useful in my eyes. But if that doesn't happen, this is a solution that works decent enough at encouraging investment marginally more often. I'm still personally invested in class limiting soft caps, so mages don't wall up as much as a Black Knight. Going deep into that train of thought would be a huge off topic tangent, so I'll avoid it.
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