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Engagement
#1
* Engagement
- While an enemy is in melee range and facing the tile you are in, you are considered 'engaged'.
- While engaged, your Move is halved.
- Furthermore, when you use Movement, the unit(s) engaging you will get an attack of opportunity if they have a melee weapon equipped, before you move. This only applies to the first step of your Movement unless otherwise noted. (Enemies who can attack you in this fashion will be marked by a red ! above their heads while you're planning your movement.)

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A slightly random idea. Wouldn't apply to skills that move you like Sidecut/Backflip/etc. Not sure if it's necessary but I thought it would introduce a little more tactical decision making, especially if you're a ranged character (it becomes more important to not let the enemy get too close since escaping is harder), and make certain skills more useful.
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