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Engagement
#27
"Cat15" Wrote:"Sorry, Mr. Guard. I tried to avoid the violence, but when he surrendered to you and moved away from me like you ordered, stabbing him in the back was just reflexive."
I give you 5 stars for this example.

Frankly, I don't like the idea of it being a toggle skill though. You actually have to get your turn to toggle skills, and I'm sure there'd be plenty of cases where you wouldn't get that opportunity before your character's reflex was abused, unless you just have it off all the time and render implementing it pointless.

"Snake" Wrote:AoO should have 100% chance to hit too, while we're at it.
If we're going to suggest this, can we just have AoO function as an autohit? Otherwise, my concern with this system would be seeing situations where you have a Black Knight and a Ghost toe-to-toe, and while the implication is that the Black Knight should be the one benefiting from AoO, you're instead just going to have the Ghost use Haunting/Sidecut/etc. to get around the issue while the Black Knight will have to either Hanging for no additional hit due to the range or stick to autohits.

It just benefits Duelist a lot more than Soldier if you're allowing characters to a) evade an AoO and b) score a critical off of one. Duelists will benefit way too much from this system, and they're already a top pick for their versatility

I think making AoO an autohit would at least make this less of an issue, but I don't get that deep into PVP. Plenty of people who do have already pointed out their concerns with it, so I'd rather hear their thoughts on making it an autohit like so.
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