12-23-2014, 01:54 AM
[REDACTED]
Anyways, here's my input:
Hit/Crit
In a game where PvP (and some PvE) frowns upon trial and error, hiding these values is not a good idea. This isn't a d20 system where people still have roughly a 5% chance to still accomplish whatever they're trying to do regardless of the opposition, nor is this SL1 where blow-outs are rare at best.
Movement Range
The whole 'everyone sees your movement/targeting/etc' thing was silly to begin with. Just make only the user see the panels/arrows/etc. A Debug option can re-enable these if needed for bug testing.
Level
Anyone going 'OH I'M A MUCH HIGHER LEVEL SO I'LL JUST GO AND ATTACK YOU' is being completely disrespectful, and should be reported accordingly. Otherwise, throwing them off isn't a great idea when they're pretty much the only indicator of monster levels within certain locations/deeper levels of a B.D.P.
Setsuna
So what if they decide to look upon your match and get your setup? It's not like they couldn't just naturally be able to pick up on how you fight from watching your battle(s) in the first place. Setsuna just makes things a little more obvious.
Armor Ratings/Encumbrance Display
I'm neutral on this, but I don't really think it's necessary.
Misc.
>No thanks @ Mechanations getting everyone's stats/Record Erasure
>You could also learn all of this by watching, which is already a dangerous thing to do in the usual match-up. Having Traits also do this seems unnecessary.
>I'd perfer that people don't go 'OMFG I THINK YOU BUG ABUSED, GM GET IN HERE' for everything ranging from clear-as-day bug abuse to someone getting mad over losing. Or something like that.
All of that being mentioned, I'm not quite sure how these aspects are ruining RP. If people are running around and making the worst of them, then I can see how people are dampened. On the other hand, there's plenty of ways to incorporate these aspects into RP without running the risk of looking like a metagamer.
Anyways, here's my input:
Hit/Crit
In a game where PvP (and some PvE) frowns upon trial and error, hiding these values is not a good idea. This isn't a d20 system where people still have roughly a 5% chance to still accomplish whatever they're trying to do regardless of the opposition, nor is this SL1 where blow-outs are rare at best.
Movement Range
The whole 'everyone sees your movement/targeting/etc' thing was silly to begin with. Just make only the user see the panels/arrows/etc. A Debug option can re-enable these if needed for bug testing.
Level
Anyone going 'OH I'M A MUCH HIGHER LEVEL SO I'LL JUST GO AND ATTACK YOU' is being completely disrespectful, and should be reported accordingly. Otherwise, throwing them off isn't a great idea when they're pretty much the only indicator of monster levels within certain locations/deeper levels of a B.D.P.
Setsuna
So what if they decide to look upon your match and get your setup? It's not like they couldn't just naturally be able to pick up on how you fight from watching your battle(s) in the first place. Setsuna just makes things a little more obvious.
Armor Ratings/Encumbrance Display
I'm neutral on this, but I don't really think it's necessary.
Misc.
>No thanks @ Mechanations getting everyone's stats/Record Erasure
>You could also learn all of this by watching, which is already a dangerous thing to do in the usual match-up. Having Traits also do this seems unnecessary.
>I'd perfer that people don't go 'OMFG I THINK YOU BUG ABUSED, GM GET IN HERE' for everything ranging from clear-as-day bug abuse to someone getting mad over losing. Or something like that.
All of that being mentioned, I'm not quite sure how these aspects are ruining RP. If people are running around and making the worst of them, then I can see how people are dampened. On the other hand, there's plenty of ways to incorporate these aspects into RP without running the risk of looking like a metagamer.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye