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Re: Raid Time
#3
Nah, that's a different problem, Kunai, though still a problem, I agree. I was one of the slower characters in this recent raid Joestar made the post about. My character is a tank, and his only method of moving through terrain is Hanging due to being BK/Priest. I had to Charge run to the ledge just under the exit and then Hanging a Black Beast that was nearby. We were only on Round 5 when we escaped.

Problem is, if you're trying to escape but some of your characters are slow, the Black Beasts you don't kill waste your time with their turns. With the number that spawn in phase 2, this is a huge issue.


I have a suggestion that might help this issue. Can we limit the amount of Black Beasts that are on the map at one time? If there is a limit, can it be dropped? Having 20+ Black Beasts just makes every turn take five or more minutes, especially while the server's dealing with the stress of the raid in the first place.

I actually feel like someone asked this before. Maybe they did, but yeah. That's my suggestion.
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