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Crafting experiance.
#3
I don't know... I think there's some merit to this suggestion, at least the intent. This goes back to that old issue of 'why does my simple craftsman have to be a godly fighter to not be shit at crafting.'

Frankly, I think the way crafting levels work needs to be reworked entirely. I'm not saying fighters shouldn't still be able to also be craftsmen on the side, but craftsmen should be able to:

A) Not have to be fighters.
B) Be more capable at their trade than someone who also dedicated half their life to knowing how to poke sharp pointy thing into hard surface protecting squishy parts in the most effective way.


It's been debated a number of times already though, so I don't think it's going to happen for a long time still, and I don't think this is going to benefit craftkids as much as it'll just inconvenience those who have already hit top level.

As it is right now, whatever your craft, you generally waste all your stamina gathering materials, use what you've got for crafting, and then await stamina recovery. Adding stamina drain to the crafting part sounds like it would just be a pain in the ass for everyone involved.


I'm with Snake on this one.
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