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Evasion/Hit
#1
Anyone feel like putting in the effort to detail some different setups in relation to hit/evade? Specifically I'm looking for a few different setups.

1) Average Joe Setup - This is something that a majority of class setups can achieve with certain item/talent/etc combos.
2) Slightly Specialized - This is similar to the above but it might have a class/skill/item that is specifically useful for Hit/Evade.
3) Crackpot Mode - The strongest combination of skills, status effects, items, classes, etc. that will lead to the highest Hit/Evade possible.
4) Crackpot Mode Lite - Similar to the above, but it should be the highest possible Hit/Evade you can get without a lot of free turns. I'd say the highest possible amount you could achieve on your first/second turn at the most.

I'm mainly interested in this data because of certain additions/changes I want to do in the future.
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